Large City: Qÿhtvehb Hebvyeäb Zätu

Qÿhtvehb Hebvyeäb Zätu

Qÿhtvehb Hebvyeäb Zätu
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceÅhewqaphvuq Hold
RegionTêlë-thèvê Woods
Founded1393
Community LeaderLord Baldur
Area62 km2 (24 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2544 m (8346 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population14873
Population Density239 people per km2 (619 people per mi2)
Town AuraEnchantment
Naming
Native nameQÿhtvehb Hebvyeäb Zätu
Pronunciation/hebvjeˈəb/ /zəˈtu/
Direct Translation[sticky] [bath]
Translation[Not Yet Translated]

Qÿhtvehb Hebvyeäb Zätu (/hebvjeˈəb/ /zəˈtu/ [sticky] [bath]) is a temperate Large City located in Åhewqaphvuq Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Qÿhtvehb Hebvyeäb Zätu is derived from the Sylvin language, as Qÿhtvehb Hebvyeäb Zätu was founded by Khukretrude, who was culturaly Undermountain.

Climate

Qÿhtvehb Hebvyeäb Zätu has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 18°C (64°F). Qÿhtvehb Hebvyeäb Zätu receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Hebvyeäb Zätu covers an area of nearly 62 km2 (24 mi2), and an average elevation of 2544 m (8346 ft) above sea level.

Overview

Qÿhtvehb Hebvyeäb Zätu was founded durring the late 15th century in spring of the year 1393, by Khukretrude. The establishment of Qÿhtvehb Hebvyeäb Zätu was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qÿhtvehb Hebvyeäb Zätu's construction back out of the project. Khukretrude pushed on reguardles, and Qÿhtvehb Hebvyeäb Zätu was finished, but starts off as a terible place to live.

Qÿhtvehb Hebvyeäb Zätu was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Hebvyeäb Zätu is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qÿhtvehb Hebvyeäb Zätu is is constructed arround a series of spacious cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Qÿhtvehb Hebvyeäb Zätu has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qÿhtvehb Hebvyeäb Zätu ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Qÿhtvehb Hebvyeäb Zätu possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Hebvyeäb Zätu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Hebvyeäb Zätu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Hebvyeäb Zätu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Hebvyeäb Zätu's parks.

Qÿhtvehb Hebvyeäb Zätu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Hebvyeäb Zätu.

Qÿhtvehb Hebvyeäb Zätu has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Hebvyeäb Zätu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Hebvyeäb Zätu has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Hebvyeäb Zätu has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Hebvyeäb Zätu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hebvyeäb Zätu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hebvyeäb Zätu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Hebvyeäb Zätu's public wards, blessings, and other arcane systems.

Qÿhtvehb Hebvyeäb Zätu has an Administrative Academy which trains individuals in the administrative arts.

Qÿhtvehb Hebvyeäb Zätu possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Hebvyeäb Zätu's grid is powered by hydrogalvanic generators.

Qÿhtvehb Hebvyeäb Zätu's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Hebvyeäb Zätu has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Hebvyeäb Zätu has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qÿhtvehb Hebvyeäb Zätu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Hebvyeäb Zätu's natural decorations nor waterways.

Qÿhtvehb Hebvyeäb Zätu has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Hebvyeäb Zätu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Hebvyeäb Zätu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Qÿhtvehb Hebvyeäb Zätu hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Qÿhtvehb Hebvyeäb Zätu's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is recurring in Qÿhtvehb Hebvyeäb Zätu.

The Giant cockroach near Qÿhtvehb Hebvyeäb Zätu are known to be a mutant strain of the creature.

Qÿhtvehb Hebvyeäb Zätu's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Wild Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 42
  • Farm Laborer: 82
  • Hunters: 53
  • Milk Maids: 40
  • Ranchers: 19
  • Ranch Hands: 38
  • Shepherds: 40
    • Farmland: 60235 m2
    • Cattle and Similar Creatures: 3718
    • Poultry: 44619
    • Swine: 2974
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1487

Craftsmen

  • Arms and Toolmakers: 28
  • Blacksmiths: 31
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 49
  • Carpenters: 44
  • Clothmakers: 40
  • Coach and Harness Makers: 15
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 35
  • Farrier: 118
  • Furriers: 9
  • Glassworkers: 57
  • Gunsmiths: 29
  • Harness-Makers: 14
  • Hatters: 27
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 38
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 26
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 28
  • Scabbardmakers: 32
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 90
  • Tanners: 18
  • Upholsterers: 22
  • Watchmakers: 19
  • Weavers: 46
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 23
  • Butchers: 39
  • Chandlers: 37
  • Chicken Butchers: 45
  • Entrepreneurs: 14
  • Fine Clothiers: 37
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 22
  • Resellers: 61
  • Spice Merchants: 19
  • Wine-sellers: 30
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 74
  • Barbers: 63
  • Coachmen: 21
  • Cooks: 64
  • Doctors: 31
  • Gamekeepers: 23
  • Grooms: 12
  • Hairdressers: 45
  • Healers: 37
  • Housekeepers: 47
  • Housemaids: 82
  • House Stewards: 41
  • Inns: 14
  • Laundry maids: 28
  • Maidservants: 51
  • Nursery Maids: 27
  • Pastrycooks: 47
  • Restaurateur: 61
  • Tavern Keepers: 70

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 34
  • Long Haul Couriers: 34
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 32
  • Miners: 31
  • Oilmen and Polishers: 22
  • Postmen: 36
  • Pure Finder: 20
  • Skinners: 47
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 53
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 19
  • Alchemist: 23
  • Clerk: 29
  • Dentists: 15
  • Educators: 44
  • Engineers: 22
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 31
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 17
  • Kami Clerk: 31
  • Landlords: 28
  • Lawyers: 18
  • Legend Keepers: 26
  • Militia Officers: 123
  • Monks, Monastic: 39
  • Monks, Civic: 49
  • Historian, Oral: 31
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 37
  • Priests: 67
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 60
  • Military Officers: 57

Cottage Industries

  • Brewers: 51
  • Comfort Services: 70
  • Enchanters: 16
  • Herbalists: 17
  • Jaminators: 46
  • Needleworkers: 47
  • Potters: 24
  • Preserve Makers: 45
  • Quilters: 21
  • Seamsters: 74
  • Spinners: 42
  • Tinker: 16
  • Weaver: 37

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 24
  • Costumers: 9
  • Dancers: 18
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 13
  • Musicians: 42
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 12
  • Wood Carvers: 57
  • Writers: 57

Produce Industries

  • Butter Churners: 53
  • Canners: 41
  • Cheesmakers: 47
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 24
  • Smokers: 18
  • Stockmakers: 16
  • Tobacconists: 23
  • Tallowmakers: 30

5611 of Qÿhtvehb Hebvyeäb Zätu's population work within a Foundational Occupation.

8073 of Qÿhtvehb Hebvyeäb Zätu's population do not work in a formal occupation, but do contribute to the local economy. 1189 (8%) are noncontributers.

Points of Interest

Qÿhtvehb Hebvyeäb Zätu is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Qÿhtvehb Hebvyeäb Zätu's local festivals commemorates this miracle.

History